08-10-2016, 01:04 PM
I think everyone is having a mass overreaction over it. While it would be COOL to coop or directly impact one another's game, his implications seemed to be describing a far, far smaller scope of multiplayer interaction.
He describes multiplayer similar to Dark Souls... And I don't think an outsider looking in really understands Dark Souls multiplayer. When my friend described Demons' Souls to me the first time, he described it as having ghosts of other players playing and messages laid out. When I got invaded the first time, I had no idea that was a feature. What this developer seems to imply is the lesser interaction of potentially knowing someone distantly is in the same area as you, not direct interaction.
Also, that slow zoom at the end of the video is dumb, because the box clearly labels it as a single player game with network interactions. Until Dawn is a game just like that. It is definitely a single player experience, but the network interactions show you what percentage of people selected what actions at a given point. At no point does any player have direct influence on your game, but you can see what other players have chosen.
I don't have EVERY interview this guy ever did, and frankly I have very little knowledge on this game to begin with, but the way he describes it seems to basically match up to what has happened. Unless there is definitive proof that players have absolutely nooo network connection whatsoever (basically, no information goes over the network to anyone else's game), then this is just a huge misunderstanding.
He describes multiplayer similar to Dark Souls... And I don't think an outsider looking in really understands Dark Souls multiplayer. When my friend described Demons' Souls to me the first time, he described it as having ghosts of other players playing and messages laid out. When I got invaded the first time, I had no idea that was a feature. What this developer seems to imply is the lesser interaction of potentially knowing someone distantly is in the same area as you, not direct interaction.
Also, that slow zoom at the end of the video is dumb, because the box clearly labels it as a single player game with network interactions. Until Dawn is a game just like that. It is definitely a single player experience, but the network interactions show you what percentage of people selected what actions at a given point. At no point does any player have direct influence on your game, but you can see what other players have chosen.
I don't have EVERY interview this guy ever did, and frankly I have very little knowledge on this game to begin with, but the way he describes it seems to basically match up to what has happened. Unless there is definitive proof that players have absolutely nooo network connection whatsoever (basically, no information goes over the network to anyone else's game), then this is just a huge misunderstanding.