08-15-2016, 07:01 PM
(08-13-2016, 04:57 PM)Koh Wrote: Final Fantasy series. Seeing the nice pixel work and such, in 2D, when it came to the monsters and party, seeing their expressionism and such. With the 3D games, more often than not, the camera is positioned in a way that you can't see any of that (pulled far back, or at an angle where you can't even see their faces).
I'm going to have to disagree in this case. Final fantasy series is rare case where there are at least glimpses of what a 2D version of the 3D games could have been, and outright examples of 3D versions of the 2D. Due to this, I can pretty safely say, it varies from game to game, and even just specific sections of a single game would excel or fail if they lost/added another dimension.
Take FF7. There's no reason they couldn't have just made the entire game in FF6's style. But the ability to just zoom the camera in and out easily had it benefits against tiny and GIGANTIC enemies, the tiny ones could have detail, and the big ones could actually be big and show their full bodies, without being a multiple part final boss, and all without having smaller stuff stay indecipherable the entire time as the camera could zoom and pan to focus on what ever is doing something at the time. As far as expressionism and such, I found it's more a matter of differences of method. The 2D FF's showed expression mostly through facials, and single distinct frames, while the 3D (at least the earlier ones) preferred expression through animation and posing.