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Legend of Zelda: Spirit Tracks
#5
A little thing I've learned from TomixNScale89 is that sometimes, you have to flip to experiment with fliping the texture to all 4 corners. This method will map the train to the correct texture's if the texture itself is flipped the right way. Take this here texture for example:

[Image: d46195a64e46db14be3a6632caed815a.png]

You see how it's just like this. Well when flipped correctly, it will look like this:

[Image: 2d1a00c30f0721f1133f53eff2b2c657.png]

When applied onto the model, it will look like it does ingame, as show in this blender render:

[Image: ee2471415418be63bb4285d36ad55934.png]

Hope this helps!
[Image: cORuhSS.png]
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Thanked by: Carpaccio


Messages In This Thread
Legend of Zelda: Spirit Tracks - by Carpaccio - 08-14-2016, 07:43 PM
RE: Legend of Zelda: Spirit Tracks - by Pingus! - 08-15-2016, 06:05 PM
RE: Legend of Zelda: Spirit Tracks - by Carpaccio - 08-15-2016, 08:06 PM
RE: Legend of Zelda: Spirit Tracks - by Zeldaboy14 - 08-16-2016, 12:57 PM
RE: Legend of Zelda: Spirit Tracks - by Carpaccio - 08-16-2016, 03:05 PM

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