08-16-2016, 12:57 PM
A little thing I've learned from TomixNScale89 is that sometimes, you have to flip to experiment with fliping the texture to all 4 corners. This method will map the train to the correct texture's if the texture itself is flipped the right way. Take this here texture for example:
You see how it's just like this. Well when flipped correctly, it will look like this:
When applied onto the model, it will look like it does ingame, as show in this blender render:
Hope this helps!
You see how it's just like this. Well when flipped correctly, it will look like this:
When applied onto the model, it will look like it does ingame, as show in this blender render:
Hope this helps!