01-19-2009, 03:45 PM
(01-19-2009, 09:47 AM)Geo the Fox Wrote: So, uh.Your being pretty harsh on me. I'm not an expert or anything.
Can someone explain to me how every single sprite in the first post is NOT just a recolor? 'Cause I'm not seeing it. (I've already said that thjey're only edits/recolors)
As far as Olimar goes...
I don't believe you're using a reference. Olimar is not that tall and lean. That's number 1. It seems pointless, but I'll go ahead and dissect the sprite anyway. (like i've said already, he's out of proportion)
There are TOO many unnecessary colors. Like gorsal said, you can easily subtract shades and colors and still have something that would be pleasing to the eye. Also, there is far too little contrast between the shades. Everything looks like one bright blurry thing. Make the dark shades darker, and employ the use of hue shifting a little more. (I'll keep this in mind)
Moving on: He doesn't appear to have a neck. As in, it looks like his head is juss' floating in that white egg-thing. I suggest toying around with the bottom of the head a mite, and lowering the vertical placement of the metal neck-ring-thing. (I've been working on this, there actuallly is no visible neck, but there is the metal thingy, which I'm haveing trouble with)
The ear is too big and prominent. Its outline stands out too much.
By the way, I really dislike your color choice for the suit. It should be more pale than that. Even in the original Pikmin, Olimar's body wasn't that yellow.
His legs are the main, but not ONLY, reason why he stands too high. Decrease the length of the legs and make them more straight.
Again, as gorsal said, make the "bowl" transparent. Juss' give it a shaded outline and leave the interior empty. (I'm not perfect ok, give me a break)
And Andrio, thanx, I'll try that later.