08-28-2016, 07:02 AM
Oddly, now the thinner outlines look better to me.
If you want to keep it flat, maybe add some anti-aliasing? The way you have it right now is TOO flat, honestly. Sorta like a 1920s cartoon, or the 1st public broadcasted TV cartoons, which the flat style only was done because it was monochrome.
There's multiple ways to make a flat drawing look less flat without shading:
Here's a reference I drew up for all of those:
This is mostly how I sprite, so it doesn't really matter if you do so, more or less some information than criticism.
If you want to keep it flat, maybe add some anti-aliasing? The way you have it right now is TOO flat, honestly. Sorta like a 1920s cartoon, or the 1st public broadcasted TV cartoons, which the flat style only was done because it was monochrome.
There's multiple ways to make a flat drawing look less flat without shading:
- Use darker colours on different areas, maybe Mario's back shoe could be darker than his front shoe, since it's behind our view.
- Don't make everything have outlines, there is a point where outlines start looking ugly from too much of them.
- Anti aliasing, which makes it less jarring to look at.
- Coloured outlines, which make the colours pop out more (The TTYD Paper Mario uses subtle, coloured outlines)
- Only using black on areas with anti aliasing, which makes it pop out a bit more.
- Maybe some extra AA to cut the jaggy look from double-pixeled outlines.
Here's a reference I drew up for all of those:
This is mostly how I sprite, so it doesn't really matter if you do so, more or less some information than criticism.