I vote for letting it die. You're new to game development and programming while trying to make a fast paced fighting game with a similar amount of content than smash bros. Did you already figure out how attacks work, moveset scripting, how attack collisions work, knockback, menus, customization, physics, animation, ... etc (Hint. I doubt you can use Unity's built in physics system since smash doesn't use realistic physics or collision response.) Are you good at vector math, including matrices? Are you familiar with spaces? If not, you're going to have a tough time placing objects relative to other objects (weapons, fighting collision bubbles like offensive, defensive, reflect, hurt, etc). Further, you are alone. I think you should slow down a bit and make a smaller game where there's a lot less unknowns to figure out.
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SUPER SMASH BROS. FEUD - BIG update in latest post.
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