09-08-2016, 09:37 PM
(09-06-2016, 04:10 PM)Yarcaz Wrote: Thanks this is very helpful!No problem, always glad to help
Now all I need is to figure out one of the biggest mysteries and try and see if I can rip the sa2 enemy models. (Along with other things of course, but one step at a time.)
Let us set a goal and see if anyone can rip the artificial chaos model for now.
Also, those will be stored in the stage files as they're objects. So you'll find them in all of these stage files:
Code:
STG22 (Crazy Gadget)
STG24 (Eternal Engine)
STG27 (Lost Colony)
STG30 (Final Rush)
STG32 (Meteor Herd)
STG34-STG38 (Canon's Core)
STG40 (Final Chase)
STG43 (Cosmic Wall)
STG44 (Mad Space)
The only thing is since they have a dynamic like mesh structure, they won't rip using the existing tools MainMemory provided either since they will almost certainly use the NJCM Caching function.