01-19-2009, 07:03 PM
...I should have thought of that.
Thanks, it helps a lot.
If you're curious, the reason the hair, head, and body parts are in different places are due to the versatility and random generation of sprites. Due to the custom character option, and other purposes, the parts are separate to allow true random generation and full options. In fact the only way to really make this work is to only assemble things like the bosses that have fixed profiles, and for the rest make an assembly sheet, which is what I intend to do.
Thanks, it helps a lot.
If you're curious, the reason the hair, head, and body parts are in different places are due to the versatility and random generation of sprites. Due to the custom character option, and other purposes, the parts are separate to allow true random generation and full options. In fact the only way to really make this work is to only assemble things like the bosses that have fixed profiles, and for the rest make an assembly sheet, which is what I intend to do.