09-19-2016, 06:49 PM
(This post was last modified: 09-20-2016, 07:05 PM by Filler.
Edit Reason: It's not a map. Dangit!
)
It's down? Going to have to update it, then.
As for the concept I had an idea of some sort of Paper Mario like follower system, but a semi-Mother like battle system. I thought of an idea where a slot would roll and select random gimmicks on the battle (Based off the Reelism Doom mod). Though, I don't want to make it annoying.
Example of the slot function. Before battle, it would roll 3 sections:
-Enemy related
-Item related
-Player related
In order to balance it out, and make strats, different enemies have different sets of slot functions. I wouldn't want a healing enemy with double health, or a hard-hitter with double attack. That's just wrong.
As for the concept I had an idea of some sort of Paper Mario like follower system, but a semi-Mother like battle system. I thought of an idea where a slot would roll and select random gimmicks on the battle (Based off the Reelism Doom mod). Though, I don't want to make it annoying.
Example of the slot function. Before battle, it would roll 3 sections:
-Enemy related
-Item related
-Player related
In order to balance it out, and make strats, different enemies have different sets of slot functions. I wouldn't want a healing enemy with double health, or a hard-hitter with double attack. That's just wrong.