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Help Ripping the Battle Sprites from DB Fighting Climax Ignition
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(09-20-2016, 07:48 AM)puggsoy Wrote: OK, so it seems like the .cg files sometimes contain incorrect palettes or something? Not sure what's up with that, but they seem to actually contain the correct palettes consistently.
Here's the updated version (same link but just relinked for convenience), you use it the same way just specify a .pal file instead of .cg.

Hopefully it all works this time!

Very good improvement. But a character does not work, just one. It is what is in the file "Oni.pac" (the character is Tatsuya Shiba) Both the .cg as the .pal can not be converted with the correct colors. Fortunately, it is the only character who fails, but has 300 sprites, so it would be helpful if it can be extracted well. You could find some way to fix it?

You can or not, I believe anyway that you've done a good job with this extraction program.
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RE: Help Ripping the Battle Sprites from DB Fighting Climax Ignition - by Sosfiro - 09-20-2016, 04:29 PM

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