09-22-2016, 11:56 PM
(This post was last modified: 09-22-2016, 11:57 PM by Filler.
Edit Reason: context
)
Another update! Mostly follower based.
-Major redo on the movement. This was to fix a horrible bug where they would lose sync and break when the player moved on a corner slope for too long. Another minor fix was added to when the player hugs a wall upwards, as the follower would not know if they were behind, and would just clip inside the player until they moved away from it.
-Minor tweaks to how follower animation is changed. Rather than being changed by movements by the script, it's by the position to them relative to the player. This makes the animation overall less glitched for them when hugging corner slopes.
-Some changes on the debug room for follower slope testing.
Link to test it out is Here (If this doesn't work for you. Use iyenal's direct SWF link above, as I update both of 'em)
(Also. If you didn't read the OP post of this thread. Gave the game a rather cheesy name)
-Major redo on the movement. This was to fix a horrible bug where they would lose sync and break when the player moved on a corner slope for too long. Another minor fix was added to when the player hugs a wall upwards, as the follower would not know if they were behind, and would just clip inside the player until they moved away from it.
-Minor tweaks to how follower animation is changed. Rather than being changed by movements by the script, it's by the position to them relative to the player. This makes the animation overall less glitched for them when hugging corner slopes.
-Some changes on the debug room for follower slope testing.
Link to test it out is Here (If this doesn't work for you. Use iyenal's direct SWF link above, as I update both of 'em)
(Also. If you didn't read the OP post of this thread. Gave the game a rather cheesy name)