10-04-2016, 05:09 PM
(10-04-2016, 05:00 PM)nobody231 Wrote:(10-04-2016, 04:21 PM)Deep Weeb Wrote: I have a problem when I use models that have separated textures for the eyes (one for the "eyes" and two for the iris) and I got problems like this or like this. How do I fix them?
Blender can't deal with those kind of things. It's because of how Blender does rendering, compared to other engines. You'll have to either texture edit, or mesh edit. Send it over to me so I can fix it for you.
Well, I partiallly fixed the black part of the eye by making the iris "shadeless", but I still cannot figure out how to make them inside the eyes. (Also, I notice that models with this kind offf texturing is because the iris can be move around the eye, I don't know how to do that either) I just want to know a way to fix it automatically.
https://mega.nz/#!tgtTURJR!J7tV4-cRiInkD...ONqdDDK8Zo