10-06-2016, 08:49 PM
(This post was last modified: 10-06-2016, 08:59 PM by fridge225.
Edit Reason: Being Wrong
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(10-04-2016, 04:21 PM)Deep Weeb Wrote: Well, it worked just fine! Thank you! B) (still have some problems when I use "multiply" on the Ambient Occlusion, but I just ake the iris shadeless and works fine)
If you are referring to the iris being too dark.
Just go to the Iris Material settings and scroll down until you can see Shadow.
Tick the box that says receive Transparent. This will make some light be able to pass through the transparent eyes and make the iris not dark.
Also if you are using transparency, make sure specular transparency is 0 and if using Raytrace transparency, IOR is 1.
Edit: Actually this doesn't really work at all with Ambient Occlusion, but it should be done anyway.
The problem is that Ambient Occlusion multiply works by multiplying the parts of a mesh that are close making them seem darker, as the iris are very close the the head, they are made darker to reflect this.
To fix this as you said, use shadeless irises, but this sacrifices iris specular effects.
Use ambient occlusion Add, which works the same but adds light. Most people say Multiply is not realistic.
Or don't use either.