10-08-2016, 07:54 PM
(This post was last modified: 10-18-2016, 02:31 AM by Theforeshadower.)
Build 007
-more areas added
-double jump removed(collectable later in the game)
-three enemies added
-droppers/driplets
-homing fish? (terrible programmer art)
-blockers(more or less a progression based enemy)
-more QoL code changes
Still on the table:
-save room just there/doesn't actually save yet
-death , you dont die yet
-more areas added
-double jump removed(collectable later in the game)
-three enemies added
-droppers/driplets
-homing fish? (terrible programmer art)
-blockers(more or less a progression based enemy)
-more QoL code changes
Still on the table:
-save room just there/doesn't actually save yet
-death , you dont die yet