10-09-2016, 05:34 PM
Cool looking art!
Regarding the Game Boy limitations though, it looked like some of the sprites on the first page used 4 colours instead of 3? I could be misunderstanding and the character assets are tiles for battle, in which case you can avoid my following advice. Even though the original Game Boy can layer sprites (allowing for all four shades), I don't think I've ever actually seen a game do this (if you have any examples, I'd love to hear them though). With that in mind, wouldn't it be better to nix the colour count on sprite objects from 4 to 3?
I'm a stickler for limitations though, so obviously you don't have to follow them to the tee if it doesn't bother you. Looking forward to seeing more from this project. I love anything to do with the Game Boy!
Regarding the Game Boy limitations though, it looked like some of the sprites on the first page used 4 colours instead of 3? I could be misunderstanding and the character assets are tiles for battle, in which case you can avoid my following advice. Even though the original Game Boy can layer sprites (allowing for all four shades), I don't think I've ever actually seen a game do this (if you have any examples, I'd love to hear them though). With that in mind, wouldn't it be better to nix the colour count on sprite objects from 4 to 3?
I'm a stickler for limitations though, so obviously you don't have to follow them to the tee if it doesn't bother you. Looking forward to seeing more from this project. I love anything to do with the Game Boy!