10-11-2016, 08:49 AM
This thread could be useful:
http://www.vg-resource.com/thread-28571-...#pid607792
I ripped Astonishia Story from PSP using GLIntercept, but it works the same for DS. Put the contents of GLintercept into the directory of the emulator, change some text in the GLconfig.ini (not having useless icons, determine hotkey, set GLintercept to get what's on the screen -> still objects // or let it run until you press a key to stop it -> animations). You can see the text changes in the thread linked above.
Ah, and in the video configurations of your emulator -> set it to OpenGL. That should be all. Don't expect miracles, though, as I wasn't able to get Black Sigil: Blade of the Exiled (DS) to work with it. It could be the game itself which doesn't like the tool, but I haven't tested it on any other DS game so I'm not sure.
http://www.vg-resource.com/thread-28571-...#pid607792
I ripped Astonishia Story from PSP using GLIntercept, but it works the same for DS. Put the contents of GLintercept into the directory of the emulator, change some text in the GLconfig.ini (not having useless icons, determine hotkey, set GLintercept to get what's on the screen -> still objects // or let it run until you press a key to stop it -> animations). You can see the text changes in the thread linked above.
Ah, and in the video configurations of your emulator -> set it to OpenGL. That should be all. Don't expect miracles, though, as I wasn't able to get Black Sigil: Blade of the Exiled (DS) to work with it. It could be the game itself which doesn't like the tool, but I haven't tested it on any other DS game so I'm not sure.