10-15-2016, 03:50 PM
(This post was last modified: 08-28-2017, 12:57 AM by Random Talking Bush.)
I've done an update for the BFRES script now, fixing up a number of problems with it (one in particular being incredibly-long load times for maps).
https://mega.nz/#!atZ20IiZ!Ck4PX__CExrZc...7iFGeFFVo0
https://mega.nz/#!atZ20IiZ!Ck4PX__CExrZc...7iFGeFFVo0
Code:
Added a UI to choose which BFMDL to import in a BFRES, and various little options.
LOD (Level of Detail) models can now be imported.
Fixed Version 0 BFRES bone structures so they're no longer broken (NSMBU, NintendoLand)
Fixed Version 3 BFRES bone structures so they actually load now (Wii Sports Resort)
Fixed MatrFlag-related importing so now it won't take AGES to load maps!
Fixed texture importing for certain Paper Mario: Color Splash models.
Fixed vertex colours which use full floats instead of half floats (LoZWWHD), thanks DSX8!
Added UV mapping support for type 516 (bytes), might be incorrect.
Not a fix, but UV mapping type 2056 is currently incorrect and will need to be looked into later.
Likewise, normals will be looked into for the next update.