10-16-2016, 01:21 PM
(10-16-2016, 06:24 AM)waielal Wrote: The information of which parts are outside the eye is baked into the alpha channel of the _EyeNor-texture or sometimes saved into a separate _EyeNor_Alpha-texture.
You only have to use this texture as an alpha mask on top of your iris layer and there you have it.
I did it in GIMP using the _EyeNor_Alpha. It's works for Bulbasaur as it has an _EyeNor_Alpha texture.
But the only issue is that the Pokemon I am doing doesn't have an _EyeNor_Alpha texture provided. It only has an _EyeNor texture provided. I presume I have to make the _EyeNor_Alpha Texture myself because using the _EyeNor texture as the alpha mask only makes the iris transparent.