10-24-2016, 02:53 AM
(10-24-2016, 12:01 AM)Uncle Drew Wrote:IMO, it almost feels that so many of MK8's failings stem from time constraints or just plain laziness (especially the bastardized battle mode, lack of optimization for multiplayer graphics/maps that resulted in 30fps for 3/4 player play even without COM racers, and some of the roster choices).(10-23-2016, 10:49 PM)Kriven Wrote: But Nintendo's games have taken a serious hit in terms of appeal. Mario Kart 8 is breathtakingly gorgeous and polished to a blinding sheen, but it lacks any real content beyond traditional racing and watered-down Battle Mode... I mean, Balloon Battles have been an important part of the franchise since the very first game, and seeing them cast to the side is disheartening. Battle isn't even fun in MK8. That's not even getting into all of the bizarre character omissions (Bowser Jr. and Diddy), the fact that previous Mario Kart entries not only had Balloon Battle but a variety of other Battle modes (Shine Battle, Bomb Battle, Mario Kart DS had that awesome Mission Mode). Mario Kart 8, by comparison, feels entirely empty.
Mario Kart 8 is one of the titles that had a lot of potential in terms of what it could do. And there were a couple of nice changes that were made to the general gameplay when you compare it to mario kart wii. And I'm not going to even get into why I think Mario Kart Wii, besides the wonderful roster just has relatively shitty gameplay in general. For one the addition of the speaker box item opened a hell of alot of doors for the series to go in because it adds some level of competitive play and I would have loved to see that in a balloon battle.
But as you said, with the lack of other modes in Mario Kart 8 made it lose so much replay value. I mean shit Mario Kart 8 could have had all those things and Nintendo didn't really deliver on that. I would ahve loved for Missions to make some kind of comeback and more variety in battles and not "oh hey lets battle on a fucking race track for no good reason and wait 20 minutes to hit an oppenent"
I could go into what I feel went wrong in smash bros. But right now I don't really have enough brain power to type out that long of an essay on what I think. So that could come another time.
For MK8.5, though, in addition to these things being fixed, I'd also love to see the menus improved; MK8's menus, especially when dealing in multiplayer, were needlessly convoluted, fighting players constantly.
As for Smash, I'd like to hear your issues with Sm4sh, if only to see if they line up at all with my reasons I thought it kinda went wrong (Cliffsnotes: the quantity of fighters, items, and stages hide a severely anemic single-player experience on top of a core gameplay that is overly-simplified and somewhat sluggish compared to previous games).