11-06-2016, 04:44 AM
(11-04-2016, 07:17 PM)waielal Wrote:(11-04-2016, 04:07 AM)Trikeboy Wrote:(10-31-2016, 03:38 PM)crueldude100 Wrote: So I got the textures fixed http://i.imgur.com/lQKnltK.png
If you want'em then you can tell me and i'll pm you with the fixed textures :0
Could you please also send me a link to the thread where you found the ripped model? I wanna see if I can find other ripped models there ;w;
Can you explain how you did it? I've been trying to get the textures for the hair in X&Y. The only texture I can get is the white, shaded textures. It might be a similar way of finding the textures in S&M.
It's pretty easy. The hair for example consists of three information:
1) the white shaded texture
2) the highlight texture
3) and the base color.
If you are writing a shader the math behind this is simply:
Code:ResultImage = WhiteShadedTexture + HighlightTexture + BaseColor - 1;
In Photoshop your first layer is a layer with the base color.
Then you "Linear Burn" the white shaded texture and "Linear Dogde (Add)" the highlight texture:
The skin behaves nearly the same, but you don't have a highlight texture. Instead you sometimes have a mask texture.
The mask tells which areas need to be modified (white) and which you have to leave as it is (black);
With a mask the math is:
Code:ResultImage = MaskTexture * (WhiteShadedTexture + BaseColor - 1) + (MaskTexture - 1) * WhiteShadedTexture;
Without a mask simply:
Code:ResultImage = WhiteShadedTexture + BaseColor - 1;
In Photoshop you precede as above.
You "Linear Burn" the white shaded texture with the base color and apply the mask:
Thank you for that but it is the base colors I'm trying to find