Okay, at least I believed that no matter how does Nintendo with their encryption/Compression methods.
When concerning "Pokemon model ripping", you took it really seriously. My apologies.
Honestly, I'm in a really better mood than that day, because. all Id wanted to do was ripping the most of Evolution line of Popplio/Litten... and the Demo, shamefully, didn't had those pokemon models either.
The only ones that had got my interest from the demo are Rockruff, Yungoos and the dragons.
Besides, the reason I was really desperated to just be you who rips the pokemon models and no one else, was just because Hallowpape, Mystie and others forgets to fix the normals, and wield the double vertexes... Luckily for me, I found out a way to fix that problem in Cinema 4D thanks to a modifier. (Before I was able to do that in 3DS Max, but sometimes, it causes problems)
In other words, Using NURBS with Mistie's or Hallowpape Pokemon models still works as fine as your pokemon models could.
Resuming: I can handle from now on, ANY pokémon model from Gen 1 to 7 from anyone else's, as long as it's formatted as FBX or DAE.
also, This time, after so long time, I got plenty of models from some games, and yet, I have some little problems on a few model textures, but I will make new posts about them.
Really guys, No more hatred against me, I was really desperated about a chance of not being able to get models from Pokemon Sun and Moon. remember guys, I cannot handle any model format from Nintendo 3DS besides BCH and other Ohana3D supported formats.
and I am really, really too old to learn any program language, I born on the 80s.
it was normal that being a cranky old man to be upset with things that he cannot understand.
and then I only asked a question and still until today it was left unanswered. but it's okay. (TT_TT)
Now I will take some rest, The only thing I need to know from now on is, How to properly upload my content to TMR. (I need the template to put my model renders and a little help with the texture problems from some of my ripped models) I got plenty of BCH of 2-3 3ds games, and unknown files from 1-2 3ds Games.
and more importantly, I managed to get access to Henkaku and I may get files from PS Vita games (Yet with plenty of unknown formats)
see you guys and thanks for not banning me.
My humble apologies.
PS: It seems the skin modifier is lost after fixing the problem with the double vertices and broken normals, so my problem stays the same.
okay... screw that Cleffairy model, Anyway I don't like it... (TT_TT)
No more Smooth Clefairy this time.
When concerning "Pokemon model ripping", you took it really seriously. My apologies.
Honestly, I'm in a really better mood than that day, because. all Id wanted to do was ripping the most of Evolution line of Popplio/Litten... and the Demo, shamefully, didn't had those pokemon models either.
The only ones that had got my interest from the demo are Rockruff, Yungoos and the dragons.
Besides, the reason I was really desperated to just be you who rips the pokemon models and no one else, was just because Hallowpape, Mystie and others forgets to fix the normals, and wield the double vertexes... Luckily for me, I found out a way to fix that problem in Cinema 4D thanks to a modifier. (Before I was able to do that in 3DS Max, but sometimes, it causes problems)
In other words, Using NURBS with Mistie's or Hallowpape Pokemon models still works as fine as your pokemon models could.
Resuming: I can handle from now on, ANY pokémon model from Gen 1 to 7 from anyone else's, as long as it's formatted as FBX or DAE.
also, This time, after so long time, I got plenty of models from some games, and yet, I have some little problems on a few model textures, but I will make new posts about them.
Really guys, No more hatred against me, I was really desperated about a chance of not being able to get models from Pokemon Sun and Moon. remember guys, I cannot handle any model format from Nintendo 3DS besides BCH and other Ohana3D supported formats.
and I am really, really too old to learn any program language, I born on the 80s.
it was normal that being a cranky old man to be upset with things that he cannot understand.
and then I only asked a question and still until today it was left unanswered. but it's okay. (TT_TT)
Now I will take some rest, The only thing I need to know from now on is, How to properly upload my content to TMR. (I need the template to put my model renders and a little help with the texture problems from some of my ripped models) I got plenty of BCH of 2-3 3ds games, and unknown files from 1-2 3ds Games.
and more importantly, I managed to get access to Henkaku and I may get files from PS Vita games (Yet with plenty of unknown formats)
see you guys and thanks for not banning me.
My humble apologies.
PS: It seems the skin modifier is lost after fixing the problem with the double vertices and broken normals, so my problem stays the same.
okay... screw that Cleffairy model, Anyway I don't like it... (TT_TT)
No more Smooth Clefairy this time.