11-12-2016, 09:33 PM
(11-01-2016, 02:26 PM)HEXX5 Wrote:Material animations have the same format but are not yet supported.(11-01-2016, 12:54 PM)gdkchan Wrote: I managed to RE the new Sun/Moon animation format, and made some duct tape code to get it (kind of) working.
Heres some screens:
Unfortunately they seems to use scaling (with negative values, so hacky) quite a bit to flip some parts of the model, and SMD doesn't support scales, so animations exported to smd have some issues with flipped members (fingers usually). I will probably work on a DAE animation exporter at some point.
Does the current method extract both armature and UV animations? Or is it currently restricted to just armature? Just curious, love the work you put into this!
(11-12-2016, 08:52 PM)Chaze Wrote:Hmm... I remember seeing the player animation on the two box models (first two files) inside the (overworld NPCs?) GARC, dunno if it works with the player model or its just a testing leftover through.(11-12-2016, 07:01 PM)Carpaccio Wrote: Is there some way to combine the Pokemon files for each pokemon into one archive to read in Ohana? I really am stumped on why the Ultra Beasts and some of the other Pokemon are failing to load UV's on export...
What 3d software you use? What format you use?
For me all the pokemon UV-s are messed
fridge Don't say your UV-s are not messed..
Still searching player character animations/skeletions