11-12-2016, 10:01 PM
(11-12-2016, 08:52 PM)Chaze Wrote:(11-12-2016, 07:01 PM)Carpaccio Wrote: Is there some way to combine the Pokemon files for each pokemon into one archive to read in Ohana? I really am stumped on why the Ultra Beasts and some of the other Pokemon are failing to load UV's on export...
What 3d software you use? What format you use?
For me all the pokemon UV-s are messed
fridge Don't say your US-s are not messed..
Still searching player character animations/skeletions
I haven't had a problem with any UV's at all. I use Blender and both DAE and SMD have all UV's working okay. I don't know why you all are, I am sure I am using the same Ohana so it can't be that.
I am not quite to sure where the player models are.
I found that some maps are in A/0/9/8. Some others are in a/1/6/2. There are probably more around.
Some other Map parts like signs are in a/1/1/2
The actual map pictures/textures are in a/1/5/9
I am finding hair and clothes all over the place some on a/1/ some in a/2
Also why do maps and NPC's have the textures and animations in one file but Pokemon are separate?
I can't seem to find the players either.