11-15-2016, 10:48 PM
(11-15-2016, 10:00 PM)Kawasuzu Wrote: Does anyone here happen to know why the model gets distorted? It goes back to normal once I remove the bones.That's in 3DS Max, right? That can be fixed really easily, just go to every individual polygon group, in the "Skin" modifier under "Advanced Parameters" there's a checkbox for "Always Deform". Uncheck and re-check that and the stretching should be fixed.
*image*