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Pixels are not square.
#4
This is an interesting subject (and also guaranteed replies at /vr/)

I play my games exclusively on a CRT


(11-15-2016, 06:47 PM)Chris2Balls [:B] Wrote: as they can't use CRT tricks on them anymore (apart from if they're emulating a CRT display).
Not yet! CRT tricks are coming back with a vengeance as soon as High-DPI displays are mainstream, because for the first time ever, game and emulator developers have the chance to use non-linear interpolation modes.

My phone is a Samsung Galaxy Note 4 and its display resolution is 2560 x 1440. Its individual pixels are imperceptible, and if I were to emulate Game Boy (160 x 144) on it, instead of filling the 1440 horizontal pixels simply with 9 x 9 clusters of the same color, I could write an intricate algorithm to produce three bands of varying dimness of red, green and blue on a black background, something like you'd see if you stuck your face up to a CRT television, for each pixel.
The concept is still in its infancy and 9 pixels aren't much to work with, but think about ultrawide 4K monitors - their horizontal resolution is 5120 pixels. That would give you 32 pixels of horizontal resolution to work with for a single pixel.

The future looks good imo

See also: what could've been!
Once there was a way to get back homeward
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Thanked by: Chris2Balls [:B]


Messages In This Thread
Pixels are not square. - by SKELTON S. SKELETON - 11-15-2016, 05:25 PM
RE: Pixels are not square. - by Filler - 11-15-2016, 06:47 PM
RE: Pixels are not square. - by Chris2Balls [:B] - 11-15-2016, 06:47 PM
RE: Pixels are not square. - by Raccoon Sam - 11-16-2016, 07:17 AM
RE: Pixels are not square. - by CyberneticCupcake - 11-17-2016, 06:31 PM
RE: Pixels are not square. - by Gors - 11-17-2016, 07:21 PM
RE: Pixels are not square. - by CyberneticCupcake - 11-18-2016, 08:00 PM
RE: Pixels are not square. - by Pik - 11-22-2016, 08:33 PM
RE: Pixels are not square. - by jumbods64 - 11-22-2016, 09:55 PM
RE: Pixels are not square. - by Chris2Balls [:B] - 11-24-2016, 01:57 PM

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