11-18-2016, 07:50 PM
(11-18-2016, 02:17 PM)Carpaccio Wrote: Hey RTB, could you have a look at UB-02 Absorption's files? I can't seem to find all the textures needed for them...You mean with the "BodyCMask" texture? That's because Ohana3DS actually doesn't have the texture format for that implemented, but it's actually really easy to fix. If you're able to compile the source code, go into Ohana\Textures\PocketMonsters\GfTexture.cs and add this at line 44 (above the "case 0x17"):
Code:
case 0x16: fmt = RenderBase.OTextureFormat.rgba4; break;
This will fix the texture and allow it to show up in Ohana3DS. Still loses any texture information in the fully-transparent parts, though, but here's that texture with the alpha split from it:
![[Image: pm0877_00_BodyCMask.png]](http://img.photobucket.com/albums/v336/RandomTalkingBush/pm0877_00_BodyCMask.png)
![[Image: pm0877_00_BodyCMask_Alpha.png]](http://img.photobucket.com/albums/v336/RandomTalkingBush/pm0877_00_BodyCMask_Alpha.png)