11-20-2016, 10:00 PM
(This post was last modified: 11-20-2016, 10:01 PM by Random Talking Bush.)
(11-20-2016, 07:22 PM)Carpaccio Wrote:Maybe there simply aren't any? If I had a way to check which polygon groups use which textures for UV layering (instead of only the one), I can verify which textures are indeed used for which materials, and see if that's correct or not.(11-19-2016, 04:09 PM)Carpaccio Wrote: See there's alternate maps for a 'BodyG' and a 'BodyC' there, but no diffuse maps. That's what's confusing me because these are obviously needed, when assembling the model and looking at the UV's.
I still can't figure out where the missing diffuse maps are.