11-21-2016, 06:07 PM
(11-20-2016, 10:00 PM)Random Talking Bush Wrote:(11-20-2016, 07:22 PM)Carpaccio Wrote:Maybe there simply aren't any? If I had a way to check which polygon groups use which textures for UV layering (instead of only the one), I can verify which textures are indeed used for which materials, and see if that's correct or not.(11-19-2016, 04:09 PM)Carpaccio Wrote: See there's alternate maps for a 'BodyG' and a 'BodyC' there, but no diffuse maps. That's what's confusing me because these are obviously needed, when assembling the model and looking at the UV's.
I still can't figure out where the missing diffuse maps are.
I don't know why there wouldn't be any if there were alt maps for them...I've tried assembling the model with the alts and others, the alts line up but the only diffuse map doesn't.