(11-24-2016, 09:01 AM)fridge225 Wrote:Thanks you so much!(11-24-2016, 05:06 AM)MundMs Wrote: Please someoe can tell me how I can get the textures to work in Autodesk Maya without fiddling around with every model? :/
I did an OBJ of Bulbasaur and then imported into Maya, but the UVs seem off.
Is there something I am missing?
thanks a lot!
This problem was brought up earlier in the thread.
The game scales the UV's horizontally by 2 and mirrors the texture in game.
You will need to do something for each model for it to work.
You will either need too;
- Mirror the texture externally in a image editing software.
- Scale the UV's by horizontally by 2 and set up the texture to mirror like the games in the 3D software. I think Maya can do this.
- Select every UV value that is over the center point (U > 0.5) and scale it from the center by -1, making both sides be on top of each other. Then scale it all from the left most side by 2.
Do you also happen to know, how I can import the animations into maya? I guess smd is not supported.
Also, where can I find the T-pose skelet?