11-27-2016, 01:45 PM
Oh, you meant for palettes? For that, if the version of FCEUX you are using has a debug options with a PPU Viewer, you can copy down the Palette codes and open up an NES palette in YY-CHR and just make it by hand.
Help ripping NES sprites (I know, I'm sorry)
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Messages In This Thread |
Help ripping NES sprites (I know, I'm sorry) - by cakespweez - 11-23-2016, 04:28 PM
RE: Help ripping NES sprites (I know, I'm sorry) - by Deathbringer - 11-24-2016, 06:04 AM
RE: Help ripping NES sprites (I know, I'm sorry) - by cakespweez - 11-27-2016, 12:39 PM
RE: Help ripping NES sprites (I know, I'm sorry) - by Deathbringer - 11-27-2016, 01:45 PM
RE: Help ripping NES sprites (I know, I'm sorry) - by cakespweez - 11-28-2016, 04:31 PM
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