12-05-2016, 11:02 AM
(This post was last modified: 12-12-2016, 03:38 AM by Raccoon Sam.)
Sutte Hakkun (Super Famicom)
It started out as a series of Satellaview games, got a Nintendo Power cart download release and a real retail game very late in the console's lifespan.
It's a cute and fun but eventually INSANELY hard puzzle game, and so far the only pre-N64 game that has a URL in the game graphics; your progress is hashed to a password you could enter to Nintendo's web page and get to leaderboards.
The more you move, the more points are subtracted from the level's starting score. Walking subtracts 1 point per step, sucking/blowing/jumping 3 points and quicksaving 10 points etc.
It's a "hidden gem" and a very niche game but I like it a lot even though it gets infuriating in the later levels.
It started out as a series of Satellaview games, got a Nintendo Power cart download release and a real retail game very late in the console's lifespan.
It's a cute and fun but eventually INSANELY hard puzzle game, and so far the only pre-N64 game that has a URL in the game graphics; your progress is hashed to a password you could enter to Nintendo's web page and get to leaderboards.
The more you move, the more points are subtracted from the level's starting score. Walking subtracts 1 point per step, sucking/blowing/jumping 3 points and quicksaving 10 points etc.
It's a "hidden gem" and a very niche game but I like it a lot even though it gets infuriating in the later levels.