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GameBoy/VirtualBoy Palette
#3
I don't think there is a "palette" per se.
Correct me if I'm wrong but GB and VB hardware simply read the planar tile data and interpret 00 as no light passed, 01 as some light passed, 10 as more light passed and 11 as all light passed.
The emulator developers simply chose to represent these varying levels of light passed as different coloured pixels.
Once there was a way to get back homeward
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Messages In This Thread
GameBoy/VirtualBoy Palette - by Sunny Cassette - 12-04-2016, 10:01 PM
RE: GameBoy/VirtualBoy Palette - by SuperFlomm - 12-09-2016, 07:33 AM
RE: GameBoy/VirtualBoy Palette - by Raccoon Sam - 12-09-2016, 09:27 AM
RE: GameBoy/VirtualBoy Palette - by puggsoy - 12-10-2016, 05:22 AM
RE: GameBoy/VirtualBoy Palette - by SuperFlomm - 12-10-2016, 01:33 PM
RE: GameBoy/VirtualBoy Palette - by Deathbringer - 12-10-2016, 09:14 PM

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