12-10-2016, 07:45 PM
(This post was last modified: 12-10-2016, 07:47 PM by //X-Gluon//.)
Sorry for the extremely belated post, but I've got a little protip:
The most reliable way to get every single palette from a SNES game is to go through the ROM directly with TiledGGD. I've used it to go through several SNES ROMs, and the palette data has NEVER been compressed.
The most reliable way to get every single palette from a SNES game is to go through the ROM directly with TiledGGD. I've used it to go through several SNES ROMs, and the palette data has NEVER been compressed.