(12-10-2016, 09:48 PM)Tiberious Wrote: Yeah, even with the updated version, 277.bin (and up) in a/1/7/0 won't open, citing the same "Not supported" error.
Their filesizes and directory lead me to believe they're yet more copies of Z-Rings (which there's already a ton of in there), but maybe it's keeping me from getting the cutscene-viewable Z-Crystals elsewhere.
I looked into the files and they seem to be pure animation files.
Usually these are found inside a CM-container so Ohana can recognize them, but alone we have the problem that these files don't have a header so a recognition without parsing the whole file is not possible.
But if you add this header of the CM-container at the beginning of the binary files (277.bin-294.bin) Ohana should recognize it.
Code:
43 4D 02 00
0C 00 00 00
24 00 00 00
00 00 01 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
(12-07-2016, 09:50 PM)waielal Wrote:(12-07-2016, 04:28 PM)Random Talking Bush Wrote:(12-07-2016, 03:29 PM)Carpaccio Wrote: p1_face01mouth_off.bin, p1_face01mouth_on.bin, and pretty much everything in the 'misc' folder refuses to load, saying unknown file format, even with the latest Ohana3ds build given in the first post.Don't know why the first two won't load yet, but the reason why the rest don't work is probably because none of 'em are models, and they may use an unsupported animation format or something.
(12-07-2016, 07:58 PM)magikstar Wrote: When i try and open the face files of the player that were provided, it says that the file is not a supported file format. Is there a way to fix it?
I looked into this problem and it seems that there are animations that are being misinterpreted and Ohana tries to create an array with a billion or more values which is a little bit too much to handle...
A simple workaround would be to skip these animations, but a try to come up with a better solution.
I found the problem, actually 2 problems, that caused the error.
The first one is fixed but not pushed yet, the other one I still have to look for solution.