12-11-2016, 02:32 PM
(12-11-2016, 02:02 PM)waielal Wrote:(12-11-2016, 11:38 AM)Julian0555 Wrote: Hello people of the internet, When I import Ohana exported smd animations on Prof. Kukui in blender, for some reason some of the joints on the right arm are glitched out. Is ther a way to fix this? Here's the vid:
SMD animations only support translation and rotation animation.
But nearly all pokemon animation have also a scale animations which are not being exported due this limitaton.
I assume that this might be the problem.
A fix to this problem might be if someone implements an fbx exporter or an other animation format that support scale animation.
I don't 100% agree with this but I'm dumb so... The reason I don't agree is because the fingers and arm sleeve don't use scaling in this specific animation as all he is doing is taking off his glasses