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my SMD hell
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So I'm pretty much self-taught when it comes to 3D modeling and animating, and I love using the modeler's resource to take pokemon models and teach myself the basic mechanics by manipulating them. Recently, Sun and Moon models have been coming out and I really wanna play around with animations. I use Blender, so I downloaded the toolkit that allows me to use SMD. But every time I load the smd. file in, the armature and model become a mess! I can tell some basic poses that are trying to happen because I know the game well enough, but the body is all contorted and the fingers are often straight-up broken. I've experienced this on the Skull Grunt Male and Female models. In fact, when working on the Male Grunt I used the smd file that is not in the animations folder, and a 3d model for the female grunt appeared. Below will be some images of my personal hell if they can fit. Someone save me from this.


FEMALE MODEL 


[Image: tumblr_oienq9Wex41tlgsf4o1_540.png]
(Normal T-Pose Female Grunt)



[Image: tumblr_oienq9Wex41tlgsf4o2_540.png]
When paired with anim_0.smd

[Image: tumblr_oienq9Wex41tlgsf4o3_r1_540.png]
When paired with tr0018_00.smd

MALE MODEL

[Image: tumblr_oienq9Wex41tlgsf4o4_r1_540.png]
(Normal t-pose with the dae. file)


[Image: tumblr_oienq9Wex41tlgsf4o5_r1_540.png]
(T-pose with tr0017_00.smd)

[Image: tumblr_oienq9Wex41tlgsf4o6_r1_540.png]
(First frame of anim_0.smd when the file is applied)
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Messages In This Thread
my SMD hell - by shugarshock - 12-18-2016, 07:05 PM
RE: my SMD hell - by shugarshock - 12-18-2016, 09:40 PM
RE: my SMD hell - by Filler - 12-18-2016, 09:50 PM
RE: my SMD hell - by shugarshock - 12-19-2016, 04:35 PM
RE: my SMD hell - by Filler - 12-20-2016, 02:57 PM
RE: my SMD hell - by Pingus! - 12-20-2016, 03:39 PM

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