12-18-2016, 10:06 PM
(This post was last modified: 12-18-2016, 10:14 PM by Davy Jones.)
The MemViewer in vSNES can adjust the width of the displayed tiles/sprites and certain widths show the contents more assembled then others. Have you tried that or is NAPIT unable to do so?
Edit:
I just took a look at this game:
https://www.youtube.com/watch?v=2E8XOw8ed-s
Non-interfering background, not too much overlay from the other wrestler and the ropes... pretty sure Animget is your way to deal with this. Cut the frames out, put them on a sheet and if there are problems with other overlaying objects/wrestlers, you can always use stuff from the tile viewer.
Edit:
I just took a look at this game:
https://www.youtube.com/watch?v=2E8XOw8ed-s
Non-interfering background, not too much overlay from the other wrestler and the ropes... pretty sure Animget is your way to deal with this. Cut the frames out, put them on a sheet and if there are problems with other overlaying objects/wrestlers, you can always use stuff from the tile viewer.