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Help Ripping the Battle Sprites from DB Fighting Climax Ignition
#19
(12-19-2016, 07:17 AM)puggsoy Wrote: Alrighty, done! Same link as before. Slightly changed usage:

Code:
Usage: DBFCPacTool inFile outDir
   inFile: The .pac file to extract. Can alternatively be a folder of .pac files
   outDir: The folder to save the converted files to

This should take a pac and convert all the sprites to their constructed glory! Way easier than doing it by hand. Props to Sosfiro for figuring out the format, that made this really easy to make.

By the way, only now have I noticed just how awesome these sprites look. I was testing with Accelerator and Last Order, and I was pretty blown away when I managed to get it to put them together. Really nice choice of game to rip from dude Smile

As always, tell me if any of them screw up. I have a suspicion about Oni but haven't tested. There's probably something I can do if there is an issue with it.
Very good tool, puggsoy! Thank you very much Wink
It works with almost .pac, except for 6 of them:
(I mark all the .pal that they have.)
Ako (Ako.pal / Ako_p1.pal)
Emi (Emi.pal / Emi_p1.pal)
Kur (Kur.pal / Kur_p1.pal / Kur_p2.pal / Kur_p3.pal)
Oni (Oni.pal / Oni_p1.pal)
Stm (Stm.pal / Stm_p1.pal)
Tgr (Tgr.pal / Tgr_p1.pal)

The error is the .pal. If you use the "_p1.pal", which is the case of the characters that I mentioned, they result with different colors, because these are particular color palettes for other secondary things of those characters.
For example, Oni (Shiba Tatsuya) uses the "Oni.pal" file as a color palette. However, if you use the "Oni_p1.pal" file, you indicate that you are using the color palette of his partner, Shiba Miyuki (the same character as the Sbm.pac file).
It is something that must be fixed to be able to rip all the characters. But, hey, the program is very well done. And I'm glad that you could understand my explanations XD
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RE: Help Ripping the Battle Sprites from DB Fighting Climax Ignition - by Sosfiro - 12-19-2016, 03:11 PM

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