But otherwise using background textures, they can use real polygons trees well optimized, and a grass shader instead of a grass circle.
And, yes a gamecube output 420p on a tv screen, but the 3DS output 240p on a small screen, so the dpi are higher on the 3DS screen (132 PPI)(excluding awful screenshots) than an 420p tv (~20 PPI), and pixels are more seen on TV Gamecube than 3DS.
I really think that 3DS developers can make better quality/good-looking graphics than Gamecube.
And, yes a gamecube output 420p on a tv screen, but the 3DS output 240p on a small screen, so the dpi are higher on the 3DS screen (132 PPI)(excluding awful screenshots) than an 420p tv (~20 PPI), and pixels are more seen on TV Gamecube than 3DS.
I really think that 3DS developers can make better quality/good-looking graphics than Gamecube.