(12-22-2016, 11:51 AM)Jermungandr Wrote: While I agree with your recommendation, I really would not describe the game as a "Metroidvania" title in the slightest. The level designs are very straightforward and open, just with secret areas smattered throughout them that you'll have to discover if you want to 100% the game. Rather than Metroid or Castlevania, if I had to compare it to any game series I'd probably go with something more like Mega Man X, or maybe a Donkey Kong Country game without the bonus-games.
...but you literally go and backtrack through other areas with abilities that you learn later and thus you're forced to revisit. Kinda like Dust, Guacamelee, Cave Story, or...Symphony of the Night, actually. huh
I mean the only difference is that you're popping around the game's locales by means of an overworld map...which how does that make it any different than the warping methods in the aforementioned games, except that you can't traverse throughout them manually in one giant, complex map :/