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Overwatch Ripping Thread
#2
I think the Mask Map does work like this (this works with ue4):
   
PS: The blue channel is (almost) equal to the green one, so i hardly think they're used for two different things.
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Overwatch Ripping Thread - by Pingus! - 12-22-2016, 06:14 PM
RE: Overwatch Ripping Thread - by Lumcoin - 12-25-2016, 03:27 AM
RE: Overwatch Ripping Thread - by Pingus! - 12-25-2016, 09:22 AM

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