12-27-2016, 06:14 PM
(12-27-2016, 05:12 PM)Random Talking Bush Wrote:(12-27-2016, 04:50 PM)MakutaMaster962 Wrote: I have a suggestion regarding Model submissions. Would it be at all possible to include .fbx as an accepted Model file format? The reason I ask is because based on my past history with Model files, Blender keeps messing up my Collada .dae armatures no matter what settings I use whenever I Export and then Import back into Blender. Some bones become shrunk and aren't connected to their parent bone(s) at all despite being connected before the export. This doesn't happen with fbx models, however, since that seems to have better support for Armatures and rigging.I don't see why we wouldn't accept FBX files. Heck, I've been using that format all the time for my submissions.
Thanks for the fast response, RTB. I added that suggestion because I tried submitting a Character model zip file about a week ago. The zip file contained 2 versions of the character model(a .dae file with no armature and an FBX that did have an armature), six texture files all in PNG format, the mandatory Credit Disclaimer, and a readme file that stated quite clearly that the FBX file was the Preferred version to use, since it had an armature. Unfortunately, the next day I got a PM from Pingu saying that my submission was rejected for the following reasons: "Everything is horrifically wrong about this submission. DAE's need rigging, and you need to convert textures properly. Try reading over submission guidelines on the Wiki for further info."
I have looked over the model submission guidelines on the Wiki numerous times in the past, and it says quite clearly under the Model Format heading: "Though you can include multiple formats, you need to at least have one model exported as .obj or .dae." It also says, under the Bones heading: "A model can have bones in order to be animated easier. Though not necessary, it is a good option for the bones to be included, though the Models Resource only accepts the .dae format. So therefore, if FBX files are also acceptable, it might be a good idea to update the Model submission guidelines page with this info(The last edit date was December 30th 2014).
I'm 99% sure that I've got all the Texture and Mesh related problems fixed. But if the only acceptable format for armatures is the dae format, then I've got a problem on my hands.