01-04-2017, 02:41 AM
I finally managed to rip a model from Starlight Stage, and I've run into a road block. The character's cheeks are supposed to have extra little details, so there's a couple of different texture maps.
She should look something like this:
![[Image: 12907225_1539184673044696_1166608559_n.j...%3D%3D.2.c]](http://scontent.cdninstagram.com/t51.2885-15/s480x480/e35/c170.0.739.739/12907225_1539184673044696_1166608559_n.jpg?ig_cache_key=MTIxODU1MzA2NjA4MjIwNDMzOA%3D%3D.2.c)
Mine looks like this:
![[Image: OZvbwrr.png]](http://i.imgur.com/OZvbwrr.png)
There are two textures for the cheeks:
![[Image: IQQz5UY.png]](http://i.imgur.com/IQQz5UY.png)
![[Image: JhZJTaz.png]](http://i.imgur.com/JhZJTaz.png)
What exactly is the second one, and how exactly do I apply it? Is it a normal map?
Bonus: you'll also notice that her eyebrows are missing. Zooming in, I think they're stuck inside the back of her head:
![[Image: 3K2ZiAU.png]](http://i.imgur.com/3K2ZiAU.png)
I can't think of any way to fix this, because they're permanently attached to the rest of her head... probably a problem with the conversion process. I used Unity Studio to export all 3D objects from the .unity3d file, and that's how it came out. Any advice on this?
She should look something like this:
![[Image: 12907225_1539184673044696_1166608559_n.j...%3D%3D.2.c]](http://scontent.cdninstagram.com/t51.2885-15/s480x480/e35/c170.0.739.739/12907225_1539184673044696_1166608559_n.jpg?ig_cache_key=MTIxODU1MzA2NjA4MjIwNDMzOA%3D%3D.2.c)
Mine looks like this:
![[Image: OZvbwrr.png]](http://i.imgur.com/OZvbwrr.png)
There are two textures for the cheeks:
![[Image: IQQz5UY.png]](http://i.imgur.com/IQQz5UY.png)
![[Image: JhZJTaz.png]](http://i.imgur.com/JhZJTaz.png)
What exactly is the second one, and how exactly do I apply it? Is it a normal map?
Bonus: you'll also notice that her eyebrows are missing. Zooming in, I think they're stuck inside the back of her head:
![[Image: 3K2ZiAU.png]](http://i.imgur.com/3K2ZiAU.png)
I can't think of any way to fix this, because they're permanently attached to the rest of her head... probably a problem with the conversion process. I used Unity Studio to export all 3D objects from the .unity3d file, and that's how it came out. Any advice on this?