01-14-2017, 06:00 AM
I actually checked these archives out today, not for the sounds but they're all the same. With the help of Hallow I figured out that you first have to use Unity Assets Bundle Extractor to decompress them into .assets files. It's a bit weird, so let me step you through it.
In UABE open the .unity3d file. It'll say it's compressed and ask if you want to decompress it. Say yes and pick a random name for it. Then, click Export and select the name for the resulting .assets file. You can delete the random name you made before and then open this .assets file in Unity Studio.
In UABE open the .unity3d file. It'll say it's compressed and ask if you want to decompress it. Say yes and pick a random name for it. Then, click Export and select the name for the resulting .assets file. You can delete the random name you made before and then open this .assets file in Unity Studio.