01-14-2017, 10:22 PM
If you're using the 3DS MaxScript for it, try changing the U and V values from 6/7 to 8/9 or so, it might be using a different UV mapping layer for the model's diffuse.
Ninja Ripper and getting correct UVs
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Messages In This Thread |
Ninja Ripper and getting correct UVs - by The Prawn - 01-14-2017, 09:38 PM
RE: Ninja Ripper and getting correct UVs - by Random Talking Bush - 01-14-2017, 10:22 PM
RE: Ninja Ripper and getting correct UVs - by The Prawn - 01-14-2017, 10:54 PM
RE: Ninja Ripper and getting correct UVs - by Random Talking Bush - 01-14-2017, 11:14 PM
RE: Ninja Ripper and getting correct UVs - by The Prawn - 01-14-2017, 11:30 PM
RE: Ninja Ripper and getting correct UVs - by FreezShocka - 05-05-2017, 08:54 PM
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