01-17-2017, 01:30 AM
What version of GBAmusriper (I assume you're using that), are you using?
As the most recent one has issues failing to detect sappy engines.
If anything else doesn't work, you could try VGMtrans to get the samples as .wavs. And then use Polyphone to compile a SF2 file.
As the most recent one has issues failing to detect sappy engines.
If anything else doesn't work, you could try VGMtrans to get the samples as .wavs. And then use Polyphone to compile a SF2 file.