01-18-2017, 01:30 PM
Thanks! (I tend to mess up the positions of Rs on "form")
If it doesn't work at all, I'll be throwing it out for something more fun. Maybe you have challenges that are picked instead of gameplay elements? Giving the player a reward for playing good, rather than luck.
Anyhow, I found out how to adjust the things Non-player characters say based on scripted events without hassle, rather than always being the same. (For example, if a player entered a room, I could change what they say, or if you keep talking to them. Or if you do something in a battle). So now I can add a bit more flavour to stuff.
If it doesn't work at all, I'll be throwing it out for something more fun. Maybe you have challenges that are picked instead of gameplay elements? Giving the player a reward for playing good, rather than luck.
Anyhow, I found out how to adjust the things Non-player characters say based on scripted events without hassle, rather than always being the same. (For example, if a player entered a room, I could change what they say, or if you keep talking to them. Or if you do something in a battle). So now I can add a bit more flavour to stuff.