01-21-2017, 03:33 AM
Hello spriters!
I am new to using texture atlas method for sprite animation in my programs.
For example, I took "Sonic the Hedgehog" sprite from "Sonic Battle" hosted at Spriter Resource to use for a sample animation. Much to my surprise I inspected the file and found that each row does not have consistent pixels!
Using a GRID in Gimp I can see that if I treated four sub-boxes as a whole image, that some of the images would overlap!
Upon further exploring, I found nearly everysprite on Spriter resource is like this!
So clearly there is something I am not understanding- is there some universal tool or some common dimensions I am unaware of?
Or are all the rips I am finding just really bad quality?
I am new to using texture atlas method for sprite animation in my programs.
For example, I took "Sonic the Hedgehog" sprite from "Sonic Battle" hosted at Spriter Resource to use for a sample animation. Much to my surprise I inspected the file and found that each row does not have consistent pixels!
Using a GRID in Gimp I can see that if I treated four sub-boxes as a whole image, that some of the images would overlap!
Upon further exploring, I found nearly everysprite on Spriter resource is like this!
So clearly there is something I am not understanding- is there some universal tool or some common dimensions I am unaware of?
Or are all the rips I am finding just really bad quality?