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Borderlands 1, 2, Pre-Sequel models
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I've got access and ease to pretty much all of the Borderlands models and I've figured out very easy ways to rip and export them. I can get all types from the first two, but from the pre-sequel I can really only do rigged characters since static objects are accessible unfortunately. I've got a few that I definitely plan to upload, and I'm very surprised to see that nothing is uploaded, honestly. Here's what i've got planned as a start:

-All BL1 Vault Hunters
-All BL1 Bosses
-All BL2 Vault Hunters
-All major BL2 NPCs
-All BLPS Vault Hunters
-All Major BLPS NPCS (including Claptastic Voyage)

This is all I plan to do for now, but my big question and what I hope to hear answers about is this:
What format should I upload these in? I was considering uploading in .dae format considering most programs people use should support it, but can .obj files support skeletal mesh? What format can I upload it in that preserves the skeleton as well as creates ease of access across multiple programs? I use Autodesk Maya 2014.

just as an fyi as well, I know I am new but I have been using the models and sounds resource for a pretty long time now and I just love what everyone has done to help each other here. having access to console exclusive models has blessed my heart Heart
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Borderlands 1, 2, Pre-Sequel models - by Keroa - 01-27-2017, 05:59 AM

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