01-28-2017, 12:42 AM
Man, have I been working on this for awhile.
Anyhow, updated the game recently.
-Touched up menus, so they don't look weird and out-of-place as much as before. They're now also animated.
-Patched glitch when doing a frame perfect execution of going onto a ladder, and pausing at the same time. This caused the pause menu to appear glitched until pausing again.
-Enemy AI has been added, I didn't add the ability to switch to battles due to it's glitchy state. But it's FAR different (if not, more simple) than what I showed in the gif above. Just to reduce bugs and such.
-Chicken enemy has been added, here's a sprite sheet. Came out far nicer than I expected with such a small sprite size.
-Added collision debug can be enabled by pressing Page Up. Just shows some stuff related to how the game works. (This is actually a remain from the former project that shall not be talked about that I disabled. This is also a feature of the Stencyl Engine. Mock me for using it, if you want)
-Minor text, and menu box overlapping fixes.
-Text box graphics enhanced to match the updated pause menu GUI.
-Added variable text on NPCs based on context.
-Various sprite updates.
-Undocumented feature that I might as well add. Pressing O causes the game's speed to change. (This is to test frame-perfect tricks)
-Impossible on Flash, but the controls now auto-detect if a X-input device has been used, and it has a pre-set controller style that can be used. Has not been tested on 360, but XBone. Controls are:
* Left Stick/D-pad - move
* Right stick/ABXY and Start/L1 and L2 and L3 - Main actions.
This control style allows you to play with only the two controller sticks, making it quite a fast control style if your fingers are always griped to the sticks. You could also play with one hand using the D-pad and the 2 L triggers and the thumbstick button if you're in that mood.
Sorry if this took awhile, but I wanted to get things actually worth documenting. If this link doesn't work, I'll find a new host anyways. Flash link below. (Note: You might need to refresh the page if it fails to load, it can also take a bit, too)
Here
Anyhow, updated the game recently.
-Touched up menus, so they don't look weird and out-of-place as much as before. They're now also animated.
-Patched glitch when doing a frame perfect execution of going onto a ladder, and pausing at the same time. This caused the pause menu to appear glitched until pausing again.
-Enemy AI has been added, I didn't add the ability to switch to battles due to it's glitchy state. But it's FAR different (if not, more simple) than what I showed in the gif above. Just to reduce bugs and such.
-Chicken enemy has been added, here's a sprite sheet. Came out far nicer than I expected with such a small sprite size.
-Added collision debug can be enabled by pressing Page Up. Just shows some stuff related to how the game works. (This is actually a remain from the former project that shall not be talked about that I disabled. This is also a feature of the Stencyl Engine. Mock me for using it, if you want)
-Minor text, and menu box overlapping fixes.
-Text box graphics enhanced to match the updated pause menu GUI.
-Added variable text on NPCs based on context.
-Various sprite updates.
-Undocumented feature that I might as well add. Pressing O causes the game's speed to change. (This is to test frame-perfect tricks)
-Impossible on Flash, but the controls now auto-detect if a X-input device has been used, and it has a pre-set controller style that can be used. Has not been tested on 360, but XBone. Controls are:
* Left Stick/D-pad - move
* Right stick/ABXY and Start/L1 and L2 and L3 - Main actions.
This control style allows you to play with only the two controller sticks, making it quite a fast control style if your fingers are always griped to the sticks. You could also play with one hand using the D-pad and the 2 L triggers and the thumbstick button if you're in that mood.
Sorry if this took awhile, but I wanted to get things actually worth documenting. If this link doesn't work, I'll find a new host anyways. Flash link below. (Note: You might need to refresh the page if it fails to load, it can also take a bit, too)
Here